John Wolz

John Wolz

From a young age, video games have always fascinated me due to the way they can present a story or idea in an interactive way that truly sets it apart from other media. I spent much of my childhood drawing up and imagining new video game levels and characters.

I eventually decided to pursue the art professionally at Louisiana Tech, as they are the only college in my area that has a game design program, and, over the course of my college career, created dozens of games in various engines like Unity, Unreal, and GameMaker. In these projects, I further developed my programming skills while simultaneously developing a strong passion in game design, particularly level and environment design.

Starting in June of 2019 following my 3rd year of college, I partnered with my former Game Design professor and created games alongside him for over a year. On these projects, I was solely responsible for all programming, as well as many design decisions.

In summer of 2020, following my graduation, I moved to Los Angeles to further my professional game development career with InPvP as a game developer for 2 Microsoft-partnered Minecraft servers.

Work History

Super League Gaming

Game Developer

Sept 2020 – Present

Bliz Studio

Game Developer/Designer

June 2019 – Aug 2020

Flowershop Network

Web Developer Intern

June 2018 – Aug 2018

Tenneco Automotive

Inventory Clerk

June 2016 – Aug 2017


Louisiana Tech

Graduated Spring 2020

BS Computer Science

Conc. Game Design

3.84 GPA

Paragould High School

Graduated Spring 2016

Suma Cum Laude

4.0 GPA


  • 2nd Place Best Gameplay
  • Spring 2D Game Jam 2021
  • Awarded to Sprout

3rd Place Overall

Spring 2D Game Jam 2021

Awarded to Sprout

Spookiest Game Award

Spooky 2D Game Jam 2020

Awarded to The Scouring of Shadowend Manor

1st Place Overall

Playmaker Game Jam 2019

Awarded to Genesis

People's Choice Award

LA Tech Game Jam 2019

Awarded to Captain Astro


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